Signed asset and build history for game studios. Version drift never breaks builds again. Mod publishers, asset stores, live-service teams.
A signed records foundation for everything your studio produces — assets, builds, shader iterations, mod publications, patch artifacts. Append-only history with verifiable provenance. The recovery story you wish you had the last time a build broke. Replaces the Git LFS + S3 bucket + spreadsheet drift you currently live with.
Four outcomes the engine produces by design.
Tamper-evident from upload. No "which version was this from" debates ever again. The history is the contract.
Every build of every project keeps a signed lineage. Roll back to any point. Verify any artifact against any commit.
Publish a mod, get a signed record. Players verify they got what you shipped. No more “virus-laden version” rumors.
Re-create any past build state on any team member’s machine from the chain. Onboarding becomes a download, not a week.
| Tool | Cost | What Vault adds |
|---|---|---|
| Git LFS + S3 | $100–$500/mo | Sub-millisecond recall, signed lineage, cross-team replay, no per-GB ingestion tax |
| Perforce | $365–$1,800/seat/yr | 5–30x cheaper for indie and mid-size studios; built for asset shapes not text shapes |
| Nexus / ModDB hosting | free + ads | Player-verifiable provenance; no ad lock-in; the mod stays yours |
| Nothing — a folder on Google Drive | $0 | A real recovery story when a build breaks at 11pm before a release |