Multiplayer integrity without the invasive kernel driver. Catches what disappeared, not just what changed. 10–30% of the cost of incumbent tooling.
The same Validiti integrity engine that protects company-wide installations, pointed at multiplayer game state. No kernel driver. No "this game asked for system-level access" controversy. Tamper-evident records of every match. Cheats that delete their own footprints still leave structural tears that surface immediately. Compatible with every SIEM your publisher already uses.
Four outcomes the engine produces by design.
Match-state alterations get caught at the next observation. Forensic snapshot captured automatically. Faster than the round ends.
Most anti-cheat catches what changed. Sentinel catches what disappeared — the canonical insider deletion pattern that current tooling misses.
Runs entirely in user space. Players don’t have to grant ring-zero access to your game. The trust conversation gets easier.
Every tournament match, every ranked queue session, every replay carries a signed chain that any third party can verify. Tournament organizers stop being judge AND jury.
| Tool | Cost | What Sentinel adds |
|---|---|---|
| Vanguard / Easy Anti-Cheat | $15–$25/seat/mo | No kernel driver, structurally tamper-evident audit, 10–30% of the cost, no PR controversy |
| BattlEye | $10–$20/seat/mo | Catches what disappeared (BattlEye structurally cannot), verifiable-by-you chain, on your hardware |
| Splunk + custom SIEM stack | $1,800–$5,000/GB | Per-event verification you do yourself, no central log lake, no per-GB ingestion tax |
| Nothing — hope players play fair | $0 | Tournament-grade integrity without buying the controversy of kernel-level access |